While I do feel that game can be used as a tool for leaning I still believe that game should foremost be enjoyable and fun. Many educational game and serious game neglect to design that in their games, or create game that are rip offs of other game while changing that art work related to the original game. This is not the method one should use in creating a game for learning purposes. Most important for a game to be allow learning is that is if enjoyable. Thought the reading I found that neither author really explored this idea. While reading I noticed the reading stated who game are addictive and they cover some reason why, (because they have problem solving , they engage the player, ect... ) but they neglected to discuss that which causes someone to get into the game in the first place( this game look fun and entertaining). If videogame are going to be used in a sense that other people use them as a tool for education. Then first they have to design the game to be enjoyable. Next they need to created game mechanics that make sense according to the game and the information being played. In a game designed to help the person learn math, a puzzle based game would work far better the shooter.
I feel that the mind can work similar to a simulation under certain circumstances, especially when dealing with situation where the person has had personal experience dealing with similar events. Yet I believe that one if the mind does this as a method so problem solving and decision making rather than information gathering. Video Game can and are being used as a method of exercising the mind and the minds possibility to create simulations, with their own twist and rule set. Running a simulation in the mind has one fatal flaw, there is not external feedback. This is where Video Games differ. This external feedback is what allows video game to be game an exceptional tool. Hidden behind this notion of learning I feel the recent reading for class states that game designers are theoretician of learning but that is not there goal, as the author may believe. The foremost design goal of a game, especially in the main stream industry is to be fun. It is within the realm of fun that learning is taking place. In early stages of childhood the most of the experience that shape a person understanding of the world is though play. From and outside perspective playing this complex game may seem like a heavy task. For the player who is not thinking about the actual learning experience they may be experiencing, is more focused on the completion of their goal. The fact that they are learning in turns take a back seat in the mind of the player. It is this form lf learning that allows video game to teach is player the world of the game and how to function in it.
Monday, September 8, 2008
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I agree completely. You have to question a game like America's Army that attempts to train people in combat through a video game that is essentially a carbon copy of Battlefield and Counterstrike. The only reason people play the game is because it is free, not to learn how to function in real combat. By the way, Darien, stop dying so much in Ninja Gaiden.
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